| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Captain (1#, 94 Pts) |
| Captain |
1 |
HQ |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+ |
94 |
| Independent Character; Rites of Battle (p28 C:SM); Frag Grenades; Krak Grenades; Bolt Pistol (x1); Power Weapon (x1) |
| Terminator Honors |
1 |
+1 Attacks. Ld becomes 9 if lower. (p25 C:SM) |
[15] |
| HQ: Reclusiarch (1#, 104 Pts) |
| Reclusiarch |
1 |
HQ |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+/4(i) |
104 |
| Independent Character; Honor of the Chapter (p28 C:SM), Litanies of Hate (p28 C:SM); Frag Grenades; Krak Grenades; Bolt Pistol (x1); Crozius Arcanum |
| Rosarius |
1 |
4+ Invulnerable save. (p24 C:SM) |
[0] |
| Terminator Honors |
1 |
+1 Attacks. Ld becomes 9 if lower. (p25 C:SM) |
[15] |
| Troops: Scout Squad (10#, 168 Pts) |
| Scout Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
168 |
| Infiltrate (p75 WH40K); Move Through Cover (p75 WH40K); Frag Grenades; Bolt Pistol & CCW (x9) |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2/3 |
9 |
4+ |
[42] |
| Frag Grenades; Bolt Pistol (x1); Power Fist (x1); Terminator Honors |
| Troops: Scout Squad (10#, 168 Pts) |
| Scout Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
168 |
| Infiltrate (p75 WH40K); Move Through Cover (p75 WH40K); Frag Grenades; Bolt Pistol & CCW (x9) |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2/3 |
9 |
4+ |
[42] |
| Frag Grenades; Bolt Pistol (x1); Power Fist (x1); Terminator Honors |
| Troops: Scout Squad (10#, 165 Pts) |
| Scout Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
165 |
| Infiltrate (p75 WH40K); Move Through Cover (p75 WH40K); Frag Grenades; Bolt Pistol & CCW (x9) |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
4+ |
[39] |
| Frag Grenades; Krak Grenades; Bolt Pistol (x1); Power Weapon (x1); Terminator Honors |
| Troops: Scout Squad (10#, 135 Pts) |
| Scout Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
135 |
| Infiltrate (p75 WH40K); Move Through Cover (p75 WH40K); Boltgun (x8); Heavy Bolter (x1) |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
[13] |
| Boltgun |
| Troops: Scout Squad (9#, 157 Pts) |
| Scout Squad |
8 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
157 |
| Infiltrate (p75 WH40K); Move Through Cover (p75 WH40K); Boltgun (x2); Sniper Rifle (x5); Missile Launcher (x1) |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
[18] |
| Sniper Rifle |
| Troops: Scout Squad (10#, 175 Pts) |
| Scout Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
175 |
| Infiltrate (p75 WH40K); Move Through Cover (p75 WH40K); Boltgun (x2); Sniper Rifle (x6); Missile Launcher (x1) |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
[18] |
| Sniper Rifle |
| Fast Attack: Land Speeder Squadron (3#, 240 Pts) |
| Land Speeder Squadron |
3 |
Grp: Fast BS: 4 FA: 10 SA: 10 RA: 10 |
240 |
| Fast, Skimmer; {iDeep Strike (p84 WH40K); Heavy Bolter (x3); Assault Cannon (x3) |
| Heavy Support: Whirlwind (1#, 93 Pts) |
| Whirlwind |
1 |
Grp: Heavy BS: 4 FA: 11 SA: 11 RA: 10 |
93 |
| Tank; Whirlwind Multiple Missile Launcher; Extra Armor; Smoke Launchers |
| Total Cost: |
1499 |
| Option Footnotes |
| Vehicle Upgrades |
| Extra Armor |
Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34. |
| Smoke Launchers |
Oncer per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Wargear |
| Rosarius |
4+ Invulnerable save. (p24 C:SM) |
| Terminator Honors |
+1 Attacks. Ld becomes 9 if lower. |
| Weapons |
| Assault Cannon |
24" Range; S6; AP4; Heavy 4 Rending |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolt Pistol & CCW |
Bolt Pistol: CCW: |
| Boltgun |
24" Range; S4; AP5; Rapid Fire |
| Close Combat Weapon |
If used with another close combat weapon, +1 attack in close combat. |
| Crozius Arcanum |
Ignores armour saves in close combat. |
| Frag Grenades |
Fight simultaneously with troops in cover (p39 WH40K) |
| Heavy Bolter |
36" Range; S5; AP4; Heavy 3 |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p39 WH40K) |
| Missile Launcher |
Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. |
| Power Fist |
Ignores armour saves, increases strength in close combat. |
| Power Weapon |
Ignores armour saves in close combat. |
| Sniper Rifle |
36" Range; SX; AP6; Heavy 1; Sniper; Pinning |
| Whirlwind Multiple Missile Launcher |
12-48" Guess Range; Ordnance Barrage, Large Blast; Choose one missile type before the game: Vengeance: S5; AP4; Castellan: Place a marker the size of the large blast marker for the remainder of the game - this is a minefield. Enemy models moving over the minefield takes a S6, AP- hit on a 4+ (on a vehicle's rear armor if applicable). |