1500 Pts - Tau Empire - Kevin Louden

Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Shas'o (4#, 289 Pts)
  Shas'o 1 HQ 4 5 5 4 4 3 4 10 3+/4(i) 289
Independant Character, Deep Strike, Acute Senses; Shas'vre; Shas'vre; Bonding Knife; Add Shield Drone; Hard-wired Drone Controller; Missile Pod; Hard-wired Multi-tracker; Plasma Rifle; Hard-wired Target Lock; Shield Generator
    Shas'vre 1 - 3 3 5 4 2 3 2 8 3+ [60]
Deep Strike, Acute Senses; Burst Cannon; Missile Pod; Multi-Tracker
    Shas'vre 1 - 3 3 5 4 2 3 2 8 3+ [72]
Deep Strike, Acute Senses; Missile Pod; Plasma Rifle; Multi-Tracker
    Shield Drone 1 - 2 2 3 4 1 4 1 0 3+/4(i) [15]
Shield Generator
HQ: Shas'el (4#, 269 Pts)
  Shas'el 1 HQ 3 4 5 4 3 3 3 9 3+ 269
Independant Character, Deep Strike, Acute Senses; Shas'vre; Shas'vre; Bonding Knife; Add Shield Drone; Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Hard-wired Target Lock; Multi-Tracker
    Shas'vre 1 - 3 3 5 4 2 3 2 8 3+ [75]
Deep Strike, Acute Senses; Fusion Blaster; Hard-wired Multi-tracker; Hard-wired Target Lock; Twin Linked Missile Pod
    Shas'vre 1 - 3 3 5 4 2 3 2 8 3+ [82]
Deep Strike, Acute Senses; Missile Pod; Hard-wired Multi-tracker; Twin Linked Plasma Rifle
    Shield Drone 1 - 2 2 3 4 1 4 1 0 3+/4(i) [15]
Shield Generator
Elite: Stealth Suit (5#, 165 Pts)
  Stealth Suit 4 Elite 2 3 4 3 1 2 2 8 3+ 165
Infiltrate, Deep Strike, Acute Senses, Stealth Field; Add Team Leader; Burst Cannon (x4)
    Shas'vre 1 - 3 3 4 3 1 3 2 8 3+ [45]
Infiltrate, Deep Strike, Acute Senses, Stealth Field; Shas'vre Upgrade; Bonding Knife; Burst Cannon
Troops: Fire Warrior (12#, 147 Pts)
  Fire Warrior 11 Troops 2 3 3 3 1 2 1 7 4+ 147
Add Shas'ui; Pulse Rifle (x11); Photon Grenade
    Shas'ui 1 - 2 3 3 3 1 2 2 8 4+ [26]
Bonding Knife; Pulse Rifle; Photon Grenade
Troops: Fire Warrior (12#, 147 Pts)
  Fire Warrior 11 Troops 2 3 3 3 1 2 1 7 4+ 147
Add Shas'ui; Pulse Rifle (x11); Photon Grenade
    Shas'ui 1 - 2 3 3 3 1 2 2 8 4+ [26]
Bonding Knife; Pulse Rifle; Photon Grenade
Troops: Kroot (14#, 130 Pts)
  Kroot 10 Troops 4 3 4 3 1 3 1/2 7 -/6+ 130
Field Craft, Infiltrate; Kroot Rifle (x10); Add Kroot Shaper; Add Kroot Hounds
    Kroot Shaper 1 - 4 3 4 3 3 3 3/4 8 6+ [42]
Shaper Upgrade; Kroot Rifle
    Kroot Hounds 3 - 4 0 4 3 1 5 2 7 -/6+ [18]
Heavy Support: Broadside Battlesuit (2#, 105 Pts)
  Broadside Battlesuit 1 Heavy 2 3 5 4 2 2 2 8 2+ 105
Acute Senses; Team Leader; Twinlinked Railgun; Smart Missile System; Add Shield Drone; Hard-wired Drone Controller; Hard-wired Multi-tracker; Advanced Stabilisation System
    Shield Drone 1 - 2 2 3 4 1 4 1 0 2+/4(i) [15]
Shield Generator
Heavy Support: Broadside Battlesuit (2#, 105 Pts)
  Broadside Battlesuit 1 Heavy 2 3 5 4 2 2 2 8 2+ 105
Acute Senses; Team Leader; Twinlinked Railgun; Add Shield Drone; Twin Linked Plasma Rifle; Hard-wired Drone Controller; Multi-Tracker
    Shield Drone 1 - 2 2 3 4 1 4 1 0 2+/4(i) [15]
Shield Generator
Heavy Support: Hammerhead Gunship (1#, 145 Pts)
  Hammerhead Gunship 1 Grp: Heavy BS: 3/4 FA: 13 SA: 12 RA: 10 145
Ion Cannon; Smart Missile System; Targeting Array; Multi-Tracker; Target Lock; Disruption Pod; Landing Gear
Total Cost: 1502

Option Footnotes
Armory
Advanced Stabilisation System Slow and Purposeful. C:TE page 25.
Burst Cannon 18" Range; S5; AP5; Assault 3
Disruption Pod Enemies more than 12" count vehicle as obscured. C:TE page 30.
Fusion Blaster 12" Range; S8; AP1; Melta Assault 1; See page 26 of Codex: Tau Empire
Ion Cannon 60" Range; S7; AP3; Heavy 3
Kroot Rifle 24" Range; S4; AP5; Rapid Fire; See page 29 of Codex: Tau Empire
Landing Gear Allows vehicle to not count as Skimmer. C:TE page 30.
Missile Pod 36" Range; S7; AP4; Assault 2
Multi-Tracker Allows 2 Battlesuit weapons in same turn. C:TE page 26.
Photon Grenade Defensive Weapon which eliminates extra Charging attack. C:TE page 29.
Plasma Rifle 24" Range; S6; AP2; Rapid Fire
Pulse Rifle 30" Range; S5; AP5; Rapid Fire
Shield Generator 4+ Inv Save. C:TE page 27.
Smart Missile System 24" Range; S5; AP5; Heavy 4; See page 27 of Codex: Tau Empire
Target Lock Allows targeting of seperate enemy units. C:TE page 31.
Targeting Array Add 1 to BS. C:TE page 28.
Twin Linked Missile Pod 36" Range; S7; AP4; Assault 2; Twin Linked
Twin Linked Plasma Rifle 24" Range; S6; AP2; Rapid Fire; Twin Linked
Twinlinked Railgun (72" Range; S10; AP1; Heavy 1) or (72" Range; S6; AP4; Heavy 1 Blast; Hammerhead Only)
Wargear
Bonding Knife Helps with regrouping. C:TE page 26.
Hard-wired Drone Controller Allows controlling of Shield, Marker or Gun Drones. C:TE page 26.
Hard-wired Multi-tracker Allows 2 Battlesuit weapons in same turn. C:TE page 26.
Hard-wired Target Lock Allows model to target seperate enemy unit from the rest of his unit. C:TE page 28.

Roster Design Information
This roster is being created using either non-approved or non-updated lists/units

Validation Report
Core/Expansion Lists: Expansion lists/units; Roster Options: Imperial Armour; Scenario: Normal Mission; 1. Enclaves: Tau Empire
Warning: The current roster or units within it may need opponents's permission to use.
Total points exceed maximum allowed roster size (max 1500).

Roster Statistics
% Elite: 11.0
% Fast: 0.0
% Heavy: 23.6
% HQ: 37.2
Model Count: 56
% Troops: 28.2
% Wargear: 0.0
Seeker Missiles: 0

Group Min Max Used
HQ 1 2 2
Elite 0 3 1
Troops 2 6 3
Fast 0 3 0
Heavy 0 3 3

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