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Seven Days To The River Rhine - Great Escape Games

Postby WingAttackPlan-R » Sat Mar 23, 2019 4:01 pm

Well done to Steve for spotting this upcoming release (6th April). May it answer some of Team Yankee`s flaws?

The preview gives cause for hope:
http://www.greatescapegames.co.uk/media ... ges_3_.pdf

The Book:
http://www.greatescapegames.co.uk/seven ... dthrr.html

The Army Deals: (including some of Battlefront`s admittedly excellent models, I really love my Brits :D )
http://www.greatescapegames.co.uk/seven-days-1.html

Please Gods of gaming, let it be good! ;)
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Re: Seven Days To The River Rhine - Great Escape Games

Postby WingAttackPlan-R » Fri May 31, 2019 10:24 pm

Just had a first game of this with Steve and I think these rules win where Team Yankee fails. Hope to do an AAR on this, didn`t seem to find clunky bits and `oh my God, that is so bad` as one did with TY.

As for who won- well, I don`t think it necessary to dwell on such things, more celebrate the game, the taking part, in it for the `art` like so many like to say. No, if one side got an utter drubbing by the other, then we should remember that we`re in it for the team, one-for-all, the general bon ami that is wargaming, and just leave it at that without asking me any awkward questions.
Oh look over there...a cloud shaped like a duck...………. :o
"Across the Federation, Federation experts agree that: A: God exists, B: He's on our side, C: He wants us to win."
-Federation Announcer
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Posts: 341
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Re: Seven Days To The River Rhine - Great Escape Games

Postby maelmordha » Tue Jun 04, 2019 12:11 pm

I only setup the radios that went into Chieftains - I had nothing to do with the gun-sights - honest! Mind you, with the number of reaction rolls you missed, it may well have been the radios that were to blame.

7 Days reaches the parts that Team Yankee ignores completely, and my mojo for cold war wargaming has returned. I've now ordered some dutch infantry, my Mil 24s and a copy of Iron Cross.
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