DAY ONE-
After only the briefest of glances, WW3 apocalypse fest `Team Yankee` already improves on Flummaries of Flum Flum`s 3rd edition in the following three ways:
Vehicles are given their own speeds as part of TACTICAL, TERRAIN DASH, CROSS COUNTRY DASH, and ROAD DASH movement types, so you don`t get Chieftain tanks and Abrams tanks being given the same speeds. The American Abrams` gas turbine engine made it lightning fast, for the couple of hundred metres you could drive it before needing to refuel, that is.
The awful `transports to the rear` Flummaries rule has finally met it`s fiery end under five megatons of Team Yankee atomic righteousness. Apparently, APCs can give supporting fire to dismounted infantry in the real world, and so they shall in Team Yankee. Hurrah!
The ability to recall unlimited supplies of attack aircraft is over. You get what you pay for in your force structure, and when they get shot down, they stay shot down. Unlike Flummaries, they don`t regenerate like Kenny from South Park.
Hip Hip Hooray for Team Yankee, and it`s better-structured take on global armageddon.
Boo to Flummaries 3rd edition, which I`ll still play and complain about, every time I exercise my tanks.
Cheers, Ian